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Spelljammer Helm Ships Rating (SR) Calculator

Ship speed calculator

Ships Rating: Distance to Travel (miles) Time: Hours or Days.


Note: Base ships ratings for wildspace and NPC's are;

  • Minor Helm 1 SR per 3 Levels
  • Major Helm 1 SR per 2 Levels

Travel speed in atmosphere is 500 yards per minute or about 17 miles per hour per SR

Ship Rating Calculator

The spells per level you can cast:
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Type of Helm



Ships Rating

0

Note: A helmsmen must rest to regain spells for 8 hours out of every day. Therefore can only operate the helm for a maximum of 16 hours in a day. Swapping helmsmen in wildspace takes about 10 muinutes for which time the ship will coast to a stop. In atmosphere the ship must land to swap out helmsmen. To exceed the 18 hours falls under the Over casting rules.

Note: The above calculator is spell point based allowing the character to only sacrifice certin spells in order to power a spelljamming helm. This calculator is used for Kilted Axe and Norm's Worlds rule sets and for in atmosphere travel only. Wildspace travel uses standard spelljammer rules.

Additional Spelljamming Rules

Ships Rating, Manueverability and Movement

The Combat Round

Using Heavy Weapons

Hit Calculation

Crew Loss

Magic in Combat

In Atmosphere

In Wildspace

In The Phlogiston

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