
| Skill | Bbn | Brd | Clr | Drd | Ftr | Inv | Mnk | Pal | Rgr | Rog | Sor | Wiz | Untrained | Key Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alchemy | Yes | Int | ||||||||||||
| Appraise | Yes | Int | ||||||||||||
| Balance | Yes | Dex | ||||||||||||
| Bluff | Yes | Chr | ||||||||||||
| Climb | Yes | Str | ||||||||||||
| Concentration | Yes | Con | ||||||||||||
| Craft | Yes | Int | ||||||||||||
| Decifer Script | No | Int | ||||||||||||
| Diplomacy | Yes | Chr | ||||||||||||
| Disable Device | No | Int | ||||||||||||
| disguise | Yes | Chr | ||||||||||||
| Escape Artist | Yes | Dex | ||||||||||||
| Forgery | Yes | Int | ||||||||||||
| Gather Information | Yes | Chr | ||||||||||||
| Handle Animal | No | Chr | ||||||||||||
| Heal | Yes | Wis | ||||||||||||
| Hide | Yes | Dex | ||||||||||||
| Intimitate | Yes | Chr | ||||||||||||
| Jump | Yes | Str | ||||||||||||
| Knowledge (arcana) | No | Int | ||||||||||||
| Knowledge (Architecture, Engineering) | No | Int | ||||||||||||
| Konwledge (Cults) | Yes | Int | ||||||||||||
| Knowledge (Dragons) | Yes | Int | ||||||||||||
| Knowledge (Dungeoneering) | No | Int | ||||||||||||
| Knowledge (Geography) | No | Int | ||||||||||||
| Knowledge (History, Local) | No | Int | ||||||||||||
| Knowledge (History, Kingdom) | Yes | Int | ||||||||||||
| Knowledge (History, Landmass) | Yes | Int | ||||||||||||
| Knowledge (History, Race) * | Yes | Int | ||||||||||||
| Knowledge (History, Wildspace) | Yes | Int | ||||||||||||
| Knowledge (Local) | No | Int | ||||||||||||
| Knowledge (Nature) | No | Int | ||||||||||||
| Knowledge (Nobility and Royalty) | No | Int | ||||||||||||
| Knowledge (Prophecy) | No | Wis | ||||||||||||
| Knowledge (Religion) | No | Int | ||||||||||||
| Knowledge (The Planes) | No | Int | ||||||||||||
| Listen | Yes | Wis | ||||||||||||
| Move Silent | Yes | Dex | ||||||||||||
| Open Lock | No | Dex | ||||||||||||
| Perfrom | Yes | Chr | ||||||||||||
| Planetology | No | Int | ||||||||||||
| Profession | Yes | Wis | ||||||||||||
| Ride | Yes | Dex | ||||||||||||
| Search | Yes | Int | ||||||||||||
| Sense Motive | Yes | Wis | ||||||||||||
| Sleight of Hand | No | Dex | ||||||||||||
| Speak Language | No | None | ||||||||||||
| Spellcraft | No | Int | ||||||||||||
| Spelljamming | No | Int | ||||||||||||
| Spot | Yes | Wis | ||||||||||||
| Survival | Yes | Wis | ||||||||||||
| Swim | Yes | Str | ||||||||||||
| Tumble | No | Dex | ||||||||||||
| Use Magic device | No | Chr | ||||||||||||
| Use Rope | Yes | Dex |
Anyone is able to appraise items commonly bought and sold (standard clothing, tools, furnature, ect). This appraisal includes the buy price, sell price and quality of the item.
For other items (weapons, armor, artwork, ect) the difficulty level is based on the rarity of the item. Common: 12, Rare: 15-20, Very Rare: 21-30, Unique: 31+.
Not just items can be appriased, this skill will also tell the worth of a beast of burden, pet, song, writing or anything that has a value placed on it.
Some skills and professions are able to evaluate other peoples work and will gain a +2 to their skill checks for items within their profession. Additionally some items will also grant bonuses such as magnifying glasses, merchant scales and the like.
Hiding is the ability to become unnoticed by a select or group of people. This does not requires obstructions all the time. Walking through a room with using people to block the subjects view, or simply walking through the room like you are suposed to be there. The obect is simply, not drawing attention to yourself.
To completely remain useen, then the normal rules apply, you will need some sort of cover to "hide" in.
Using special clothing can increase your chances of hiding or looking as if you belong there. With at least 5 ranks in bluff and or desgiuse, you gain a +2 on checks to "appear to belong" these two skills stack. Suitible clothing can also grant from a +1 to +5, unsuitible clothing can add +1 to +10 to the DC.
A character with this skill knows the basic history, types of dragons, age categoty of a seen dragon, locations each type of dragon resides and which locations are under dragon protection or control. The base DC for basic knowledge is 10-20 with more advanced knowledge such as, dragon abilities or names requiring higher DCs
The basic history of the races of the world both indiginious and immigrant. For more specific information this skill must be taken for that race.
Requires the Spelljamming feat. A difficulty based skill that grants the character access to the history of crystal spheres and spelljamming. Only crystal spheres the person has visited or studied can the history be determined.
For the Investigator class of the Order of the Burning Dawn this skill check allows them to dertermine if an event they hear or witness has any possible connection to their prophecy. Others with this skill have knowledge of prophecies around the globe including the investigators.
Requires the Spelljammer feat. The individual is familure with the planetary objects within the systems they have visited or have studied. This skill must be taken per crystal sphere. (Example: Planetology - Realmspace). The level of knowledge the character has is DC based. Knowledge of a sphere you are not skilled in has a double DC.
This is a gut fealing use to determine if someone is purposely attempting to decieve you or by observing the actions of a person determine what they are attempting to accomplish. This is a constest between the persons sense motive skill and the other persons Bluff or Diplomacy. For actions, if the person is attempting to hide what they are truely doing, then they must make a bluff check. If they are not, then the base DC is 10.
Used to perform actions in a manner that will not draw attention. This can be used to perform the following actions;
The difficulty is challenged based on the persons spot check.
Requires the Spelljamming Feat. With this skill the pilot of a spelljamming vessel can increase their profiencey gaining a +1 to their Ships Rating while they are piloting the vessel. Once the pilot disconnects from the ship or casts a spell, the bonus is removed. The DC for this skill is based on the size of the ship. (Base DC(15) + (Tonnage / 5) rounded up).