
You snarl, and your features shift into those of a tiger. Your hands grow sharp claws, and the thick skin and striped fur of a tiger covers your body.
Your hands become claws, granting you two claw attacks, and your mouth becomes that of a tiger, giving you a bite attack. You gain the stats of a weretiger (STR: 25, DEX: 15, CON 16) or keep your own, whichever is greater and +7 to natural armor (does not stack with other natural armor). You can attack with both claws at your full base attack bonus, but your bite attack takes a —2 penalty (as if you had the Multi-attack feat). Each claw deals 1d8 points of damage (1d6 if you are Small) + your Str modifier, and your bite deals 2d6 points of damage (2d6 if you are Small) + 1/2 your Str modifier. You gain the benefits of the Blind-Fight and Power Attack feats, as well. If your base attack bonus is +6 or higher, you do not gain any additional attacks. This spell does not share with an animal companion as its intent is to transform from humanoid into animal. The animal companion is already an animal.
Material Component: A tiger's claw.
Casting this spell the cleric may transform a normal chair or seat into a minor spelljamming helm suitable for powering a ship for a limited time. The created helm is capable of powering a ship of no more than two times the casters level in tonnage. The spell may be cast on a chair, stool o other seat suitable as a spelljammer helm. It can also be cast on unsuitable items, if this is done the spell only lasts for days instead of weeks.