
Copy enables the caster to make a perfect copy of a map, letter, or any other written or drawn document. The caster must have a blank parchment or a book with blank pages of sufficient size to hold the copy. The caster holds the blank object over the object to be copied, then casts the spell; the copy immediately appears on the formerly blank object. The copy is permanent and is a perfect duplicate of the original. Copy can also be used to copy spells from a new spell book into the caster's spell book, assuming the caster's spell book is of sufficient size to contain the new spells. The caster must first roll to see if he can learn the new spells; if so, he can cast copy to instantly copy them into his spell book. The material components for this spell are a piece of blank parchment (or a book with blank pages, as described above), and a drop of black ink
This spell enables a wizard to detect secret doors, compartments, caches, and similar devices. Only passages, doors, or openings that have been deliberately constructed in such a way to escape detection are detected by this spell- a trap door buried beneath crates in a cellar, an illusionary wall, or an amulet left in a cluttered room would not be detected. The wizard affects an area of 10 feet square per level, so a 4th-level wizard could search four sections of wall, floor, or ceiling. Any doorways or openings detected by this spell glow softly for one full turn. It's possible that a wizard might not find a secret compartment within the area of effect if the compartment is behind or under another object that covers it completely. This spell only detects the doorway or opening, the wizard may have to search for a mechanism or catch that opens the door.
Creatures or objects that are phased- that is, in the Border Ehtereal plane- can be detected by using this spell. The spell affects a path 60 feet long and 10 feet wide;any phased creatures or objects in this area are revealed as soft,blue-glowing outlines visible to anyone in the vicnity. Creatures or effects detected by this spell include: phase spiders, ghost in their ethereal state, characters or creatures employing oil of etherealness, psionic etherealness or phasing, and all other similar effects. Doorways or portals to extradimensional spaces are also detected, although anything hidden within remains unseen. Detect phase does not reveal the location of creatures or objects concealed by magical invisibility or illusion. Note that detecting a phased monster doesn't necessarily give the caster the ability to attack it, but creatures such as phase spiders lose any special surprise bonuses they may receive if they are detected by using this spell.
When this spell is cast, the chronomancer is attuned to the turbulence in the timestream an can scan a 90-degree by 90-degree area one eighth of a sphere) every round. After locating an anomaly, the severity can be determined by another round of concentration. The wizard has a 5% chance per level to recognize the cause. On the demi-plane of time, distance is not a factor, and the spell detects the nearest turbulence in any scanned direction. On the prime material, the range is 30 yards per level. In either case, the sight is also a limiting factor.
employing this spell the caster is able to note an untruth spoken by a creature, including even a minor evasion of the truth. The Material Component is a forked tongue of a snake
This spell attunes the caster to the physical remains of dead beings in the area of effect. Locate remains will thus easily detect the presents if unburied corpses of corporeal undead, but not noncorporeal undead. The are of effect extends in a 10 foot wide path in the direction the caster is facing. Scanning in a direction requires one round, during which time the caster remains motionless in concentration. This spell is mostly unaffected by barriers such as walls or obstacles. The area is reduced to 10 feet plus 1 foot per level by more than 3 feet of stone, ten feet of wood or packed earth or, one foot of metal. In most applications the spell will precisely locate any and all physical remains with in the area of effect, however, this spell does not give any knowledge regarding the identity of the remains. If a personal item is availible at the time the spell is cast, the spell can locate the specific individual if within the area of effect. The material component for the spell is a small piece of bone from a cadaver and in the case of the specific person, a personal item from the person being sought. The bone is consumed by the spell.
This spell is used against psionic opponents. When cast, it creates a mental trap in the subject's mind. An unwilling recipient of this spell is allowed a will save to neg the spell. This trap instantly discharges upon any psionic contact or attack, as well as mind-contacting spells such as ESP and Telepathy. The trap causes 1d4 points of damage, plus one point per level of the caster to the initiator of the contact, save for half. The material component is some roughly ground glass, which must be sprinkled on a circle around the recipient.
This spell transforms the recipient's face into a horrible and terrifying mask. The caster can create nearly an combination of hideous features-blue skin, parrot face, elephantine nose, or rotting tusks. The spell does not allow the caster o duplicate the appearance of any known creature, although portions from differing creatures can be combined to create something new. The effect of this apparition is startling to the unprepared and those of little experience. The apparition increases the surprise chance of opponents by +1 in situations where surprise is rolled. Creatures with one hit dice or less who fail a will save must flee for d3 rounds. This spell does not distinguish between friend of foe, affecting all, even the recipient, who looks upon it. The material component for the spell is a miniature palette dotted with paints of assorted colors.