
An occupation an actual job. A fighter can be an adventurer, that is his occupation, but can also be a city guardsmen, which is another occupation. In both cases the person uses their fighting abilities. In the case of the guardsman however, those skills are used in a more subdued way and in a terrian and location that is constant. The adventurer, uses those skills everywhere.
| Ability | Primary ability 16, wisdom 14, dexterity 14 |
|---|---|
| Race | Human, Elf, Half-elf, Halfling |
| Class | Wizard, Sorcerer |
| Feat | Ability Requirements | Prerequisite Feats | Prerequisite Skills |
|---|---|---|---|
| Timed spells | Int 16, Dex 14 | Combat Casting, Maximize Spell | Concentration 6, Spellcraft 6 |
| Spell Reprisal | Int 16, Wis 14 | Combat Casting, Quicken Spell | Concentration 6, Spellcraft 8 |
| Sniper | Wis 14, Dex 14 | Combat Casting | Concentration 10 |
Bonus Feats: Delay Spell, Battle Casting
Bonus Feats: Improved Counterspell, Mobile Spellcasting
Bonus Feats: Range spell specialist, sculpt spell