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Occupations

An occupation an actual job. A fighter can be an adventurer, that is his occupation, but can also be a city guardsmen, which is another occupation. In both cases the person uses their fighting abilities. In the case of the guardsman however, those skills are used in a more subdued way and in a terrian and location that is constant. The adventurer, uses those skills everywhere.

Mage Corps Occupation Abilities

Mage Corps Occupation Requirements
Ability Primary ability 16, wisdom 14, dexterity 14
Race Human, Elf, Half-elf, Halfling
Class Wizard, Sorcerer

Feat Ability Requirements Prerequisite Feats Prerequisite Skills
Timed spells Int 16, Dex 14 Combat Casting, Maximize Spell Concentration 6, Spellcraft 6
Spell Reprisal Int 16, Wis 14 Combat Casting, Quicken Spell Concentration 6, Spellcraft 8
Sniper Wis 14, Dex 14 Combat Casting Concentration 10

Bonus Feats: Delay Spell, Battle Casting

Bonus Feats: Improved Counterspell, Mobile Spellcasting

Sniper

Bonus Feats: Range spell specialist, sculpt spell