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Religion - Mundra
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Alignment:Lawful - Neutral
Sphere of Influence:Minors, Smiths, Tinkers
Symbol:Smiths Hammer
Allies:None
Foes:Talos

Mundra is the god of mines and forging. It is claimed that high level clerics of Mundra can forge any item that can be melted. Mundra’s Appearance is that of a metal humanoid. The face of Mundra is smooth, featureless, and highly polished, to stare in the face of Mundra is to see a perfect reflection of reality. Mundra can always be found at the forge, always trying to prefect the craft. When perfection is achieved, the item is evaluated and made better.

Clerics of Mundra generally wear their smithing leathers with the symbol of Mundra on the chest an cotton pants. Mundra cleric tend not to go to war or adventure much. The exception is if the cleric is seeking a special material to work with. In these cases they will manufacture their own weapons and armor. The cleric will generally carry a war hammer or two light hammers or a light hammer and a shield. and wear chain armor with an open-faced helm. The quality of course will be masterwork or better. The breastplate will have Mundra’s symbol as well as the shield. When the quest ends, the armor, weapons and shield is typically melted down and made into something else, generally a smiths hammer called a “quest hammer”. This hammer will increase their proficiency at smithing. Reducing the DC for items by 2).

Mundra's Clergy is small. A full Mundra temple consists of a lage central forge with a anvil. Benches are set up around the forge for a viewing audiance. There is generally a high cleric with two to three assistants. Services consist of the cleric forging out an item for the viewing pleasure of the blacksmiths in the audiance.

Clerics of Mundra always produce masterwork quality items and items that are enchantment ready. These items are sought after by enchanters everywhere as they reduce the failure chance of enchantment.

Clerics of Mundra also have specialized prayers that can help them locate the highest quality ores and gems. Mundran clerical chants can also speed up mining and reduce miner fatigue.

Locate Quality Ore

Divination
Clr 3 (Specialty Priest of Mundra)
V, S, M, DF
1 standard action
Long (400 ft. + 40 ft./level)
Circle, centered on you, with a radius of 400 ft. + 40 ft./level
1 min./level
: None
No

You sense the direction the nearest high quality ore. You can search for non-specific ores or gems, in which case you locate the nearest ore or gem, if more than one is within range. Attempting to find a certain ore or gem requires a sample of the ore or gem in the form of a small rod; if the material component is not of high quality, the spell will fail. When the material is detected, you will know the material type, direction and dept of the vain. You will also know the basic amount of the material, basically whether the deposit is very large, large medium or small.

Material Component: a small rod made from the ore being sought after.
Divine focus: Holy Symbol of Mundra

Mining Chant

Alteration
Clr 1 (Specialty Priest of Mundra)
V, DF
1 Hour
0
Circle, centered on you, with a radius of 100 ft. + 10 ft./level
Eight Hours
None
No

This chant focuses all miners in the area of effect allowing them to mine with a 20% efficiency and reducing their fatigue by 50%. The chant must continue without interruption, or the spell will be required to be cast again. The cleric can maintain the chant for a full eight hours, afterwards the cleric will need to rest for two hours per hour chanting.

Divine Focus: Holy Symbol of Mundra
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