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Religion - Olurbri
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Alignment:Chaotic - Good
Sphere of Influence:Rain, Storms
Symbol:A round disc with ripples like water.
Allies:None
Foes:None

Olurbri is one of the oddest of the gods in the pantheon. She appears as a large bi-pedal panther that wields a cudgel in one hand and a metal shield in the other. It is said she can be seen in the sky during thunderstorms beating on her shield with her cudgel. Her origins are unknown, and she does not seem to associate with any of the other gods, nor get involved with anything of their conflicts.

Olurbri's clergy are sparse. They maintain temples or shrines outside of cities. Generally, in more isolated locations. Most temples are small, consisting of a small chapel and a few back rooms. The chapels normal seat only about 30 or so patrons. Shrines are maintained by one or two clerics and a few volunteers. The clerics dress in basic robes of purple with a magenta trim and wear a wide brim magenta hat.

Shrines and temples are frequented by farmers who leave silent offerings on the steps or the alter just before planting seasons and after harvest. Fishermen and seamen tend to stop to give a small prayer before setting off to sea.

Spells

Healing Rain (Olurbri 3)

School Conjuration
Sphere Healing
Components V,S
Casting Time Standard Action
Range Self
Target/Effect 10 feet per level radius
Duration 1 round per 2 levels
Saving Throw Special
Spell Resistance Yes

Description: This spell causing rain to fall that is infused with positive energy. All creatures in the area of effect are healed d4 points per round. Undead or those creatures harmed by positive energy take 2d4 points of damage per round. Save for half. This spell can only be cast outdoors under a open sky. The rain is gentle and does not obsure vision, not is it enough to cause mud or extinguish flames. This spell can when used on crops can restore withered crops back to health and remove any natural disease affecting the crops.

Calm Seas / Churn Seas (Olurbri 4)

School Alteration
Sphere Water
Components V,S
Casting Time Full Round
Range Self
Target/Effect one mile radius
Duration 1 minute per level
Saving Throw None
Spell Resistance No

Description: The priest with this spell can either calm the seas around a ship or cause the seas to churn. This spell can reduce or increase the swells by one foot each level to a maximum of 20 feet at 20th level.

Wind Vortex Olurbri 5

School Abjuration
Sphere Air
Components V,S
Casting Time Standard Action
Range Self
Target/Effect 20 foot radius centered on the caster
Duration one round per level while concentrating
Saving Throw Special
Spell Resistance No

Description: Casting this spell the cleric creates a barrier of powerful winds, much like standing in the center of a tornado. Any creatures attempting to enter the votex must immediately make a reflex saving throw at DC 20 or be thrown out of the votex and to the ground. Those passing the reflex save must make a stength check at DC 15 or be pushed out of the votex. In either event, the suject takes 4d4 damage from the powerful winds. It takes a full round to breech the votex.

Spells that are not affected by wind may be cast through the votex, however missile weapons become useless. Those that make it through are considered flat footed. The caster is not able to take any action other than drinking a potion or removing a item from a pouch or belt. If the caster is struck or attempts to perform any other action he must make a concentration check to maintain the barrier.

Thunder Storm (Olurbri 6)

School Conjuration
Sphere Air
Components V,S
Casting Time Full Round
Range Self
Target/Effect 1/4 mile + 1/4 mile per level
Duration one hour per level
Saving Throw None
Spell Resistance No

Description: A priest casting this spell causes a violent thunder storm to appear in the area center on the priest. The storm comprised of winds with gusts up to 60 miles per hour, heavy rain and ground stiking lightning. The storm can damage buildings up-root trees and cause flash flooding. Movement through the area is reduced to 1/4 speed and travellers have a 1 in 8 chance to be affected by some part of the storm. The casting priest is not immune to any of the effects.

Roll (2d6) Effect
2 Struck by Lightning (6d6 damage)
3 Struck by mud flow. Reflex save DC 18 or swept away 100 yards. Buried in mud, strength check DC 18 to free self in 2d8 minutes. 2d4 minutes for other to dig out
4 Hit with flying debis 2d8 damage
5 Carried item pulled from your grip by wind gust. lands 100 feet away.
6 100 mph wind gust. Thrown 10 feet. d10 damage
7 Stuck in mud (immobilized for d4 rounds)
8 Heavy wind gust reflex save DC 18 or fall prone one round.
9 Hit with flying debis 2d8 damage
10 Flash Flood reflex save or swept one mile away. 4d6 damage
11 Hit by fallen tree 4d8 damage
12 Struck by Lightning (6d6 damage)

Greater Healing Rain Olurbri 7

School Conjuration
Sphere Healing
Components V,S
Casting Time Full Round Action
Range Self
Target/Effect 30 feet plus one foot per level radius centered on the caster
Duration 5 rounds
Saving Throw None
Spell Resistance Yes

Description: This variation of the healing rain spell heals d8+5 damage per round. It also acts as a greater restore spell on all in the area. Undead are affected as if turned, those not destroyed take 6d6 positive energy damage each round in the area.

Holy Days

Crack of Winter
  • Date:Yalla 1st
  • Theme: Beginning of the storm season; a call for protection.
  • Practices: At each small shrine, a single drumbeat or gong strike at midnight symbolizes Olurbri’s thunder cracking open the year.
  • Clergy Role: The few devoted priests (often traveling clerics or hermit druids) bless tokens (sea shells, carved driftwood, or hammered bronze) that represent Olurbri’s protection.
Thunder’s Turning
  • Date: Nuva 29th
  • Theme: Marks the slow turn from winter’s storms toward spring renewal.
  • Practices: Follwers gather around a single shared fire, offering up storm stories from winter nights.
  • Clergy Role: A single priest may give a closing benediction, calling for calmer skies. Once the fire dies, worshippers rattle “thunder stones” to usher in Olurbri’s next season of blessings.
Storm’s Bloom
  • Date: Feya 15th
  • Theme: Renewal through wind and rain, launching the season of growth at land and sea.
  • Practices: Families bring small net fragments or seashells to temple altars, asking for abundant sea life and safe voyages. Farmers present seeds at shrines, seeking enough rain to germinate their crops.
  • Clergy Role: ften one or two priests stand at the water’s edge (sea or river) to bless offerings. They mark children’s foreheads with water, signifying Olurbri’s watchfulness.
Convergence of Clouds
  • Date: When Shaen and Rilao are both full
  • Theme: A powerful alignment that stirs the seas, weather, and storm-winds.
  • Practices:Coastal villages chant near the surf to “entice” Olurbri’s lightning to stay out at sea rather than strike farmland or towns. In some inland regions, metal rods are placed safely away from homes, hoping Olurbri’s lightning blesses the rods instead of striking the village.
  • Clergy Role: With few priests around, lay-worshippers lead group chants. If a rod is struck by lightning, it’s enshrined at a local roadside or pier-side altar as a sacred artifact.
Rumbling Zenith
  • Date:Ossa 20th
  • Theme: eak of Olurbri’s power—where thunderstorms rage and coastal gales can be fierce.
  • Practices: Maritime communities hold midday celebrations, often featuring rowdy sea shanties and drum-beats that mimic thunder.
  • Clergy Role: Priests or devout sailors may lead rituals to “pacify” or at least channel Olurbri’s stormy might, sometimes pouring sea-water onto the ground as an offering.
First Gale of Harvest
  • Date: Brea 15th
  • Theme: Early storms that help ripen fields and bring fish inland via stronger currents.
  • Practices: Coastal villages and inland farms trade their wares in open-air markets, each thanking Olurbri’s storms for bringing abundance. People break bread (or fish) together under makeshift canopies, trusting the goddess to keep the weather favorable enough for the festival.
  • Clergy Role: Small shrines become gathering points for these seasonal feasts. Priests bestow short blessings on shared meals.
Howling Horizon
  • Date:Tren 5th
  • Theme: Last bursts of fierce storms before winter begins again.
  • Practices: Priests or locals blow conch horns or actual horns at sunset, echoing the “howl” of high winds.
  • Clergy Role: With the priesthood’s small numbers, local laity often lead these gatherings. Priests bestow short “safe journey” benedictions if present.