
| School: | Divination |
| Level: | 3 |
| Components: | V S |
| Casting Time: | 1 Standard Action |
| Range: | Touch |
| Target: | Living Creature Touched |
| Duration: | 1 hour per level |
| Saving Throw: | Will Neg |
| Spell Resistance | Yes |
| With the creature's will to resist brushed aside you gaze out from its eyes to see your own satisfied smile. You can use another creature's vision instead of your own. While this spell gives you no control over the subject each time it comes into physical contact with another living being you can choose to transfer your sensor to the new creature. During your turn in a round you can use a free action to switch from seeing through the current creature's eyes to seeing normally or back again. Each transfer attempt allows the new target a saving throw and spell resistance. If a target resists the spell ends. | |
| School: | Conjuration |
| Level: | 3 |
| Components: | V S |
| Casting Time: | 1 Standard Action |
| Range: | Touch |
| Target: | Creature Touched |
| Duration: | Instantaneous |
| Saving Throw: | Will half |
| Spell Resistance | Yes |
| When laying your hand upon a living creature you channel positive energy that cures 3d8+1 point per caster leel maximum +15) | |
| School: | Transmutaion |
| Level: | 3 |
| Components: | V S DF |
| Casting Time: | 1 Standard Action |
| Range: | Touch |
| Target: | Armor or Shield Touched |
| Duration: | 1 hour per level |
| Saving Throw: | Will Neg |
| Spell Resistance | Yes |
| You imbue a suit of armor or a shield with an enhancement bonus of +1 per four levels of the caster. (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. | |
| School: | Conjuration |
| Level: | 3 |
| Components: | V S |
| Casting Time: | 1 Standard Action |
| Range: | 20 feet |
| Target: | one creature per 2 levels must be within 30 feet |
| Duration: | 10 rounds +1 per level (25 max) |
| Saving Throw: | Will Neg |
| Spell Resistance | Yes |
| The subject gains fast healing 1 enabling it to heal 1 hit point per round until the spell ends and automatically becoming stabilized if it begins dying from hit point loss during that time. Lesser vigor does not restore hit points lost from starvation thirst or suffocation nor does it allow a creature to regrow or attach lost body parts. The effects of multiple vigor spells do not stack; only the highest-level effect applies. | |
| School: | Divination |
| Level: | 3 |
| Components: | V S M |
| Casting Time: | 1 Standard Action |
| Range: | 20 feet |
| Target: | one creature per 2 levels must be within 30 feet |
| Duration: | 1 minute per level |
| Saving Throw: | Will Neg |
| Spell Resistance | Yes |
| This spell allows the caster to read the memory of a single creature. The caster experiences the memory with the same intensity as the subject. The time to view the memory is one sixth the actual time the memory covers. Therefore the caster can experience an hour of a memory in 10 minutes time. The subject must have an intelligence of 5 or more and must remain in the range throughout the spell. Material Component is a piece of linen cloth with threads of gold interspersed throughout the weave. | |
| School: | Abjuration |
| Level: | 3 |
| Components: | V S M |
| Casting Time: | 1 Standard Action |
| Range: | Touch |
| Target: | Creature or Object Touched |
| Duration: | 1 hour per level |
| Saving Throw: | Will Neg |
| Spell Resistance | Yes |
| The warded creature or object becomes difficult to detect by divination spells such as clairaudiance locate object and detect spells. This spell also prevents location by such magic items as crystal balls. | |
| School: | Enchantment |
| Level: | 3 |
| Components: | V S DF |
| Casting Time: | 1 Standard Action |
| Range: | 40 feet |
| Target: | All allies within a 40 foot radius |
| Duration: | 1 round per level |
| Saving Throw: | None |
| Spell Resistance | Yes |
| You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls weapon damage rolls saves and skill checks while each of your foes takes a -1 penalty on such rolls. | |
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| School: | Alteration |
| Level: | 3 |
| Components: | V S |
| Casting Time: | 1 Standard Action |
| Range: | 10 yards |
| Target: | 1 creaure plus one creature per 2 levels |
| Duration: | 2d6 minutes |
| Saving Throw: | None |
| Spell Resistance | No |
| Casting this spell on a group of Lawful Creatures the caster imbues eacg creature with a strength bonus equal to the strongest individual. At the time of casting each member of the group must touch the caster hand. Only Human demi-human and humanoid creatures of man-sized or smaller are affected. Magical bonus are not added to the strongest member only the natural strength is used. | |