Hit Die: d8
Alignment: Any except True Neutral
Religion: Zenfer, Xerfer, or nature/travel deities like Shae, Laurits, Olurbri, Yanbetso, Yallessi, Dri, Po, or nature itself
Skills: Concentration, Craft, Diplomacy, Handle Animal, Jump, Knowledge (Nature), Knowledge (Geography), Listen, Ride, Spellcraft, Spelljamming (if has feat), Spot, Survival, Swim, Tumble
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Druids are proficient with: club, dagger, dart, quarterstaff, sickle, short spear, long spear, sling.
Must take Natural Weapon feat to use claws/bite, and Exotic Natural Weapon for tails, wings, etc.
Only armor made of cloth, leather, wood, bone, or stone is allowed unless granted by deity.
Druids cast spontaneous divine magic from the druid list.
To cast, Wis ≥ 10 + spell level.
Spells Known per Level: 6 + (Wis mod × 2)
Learned through meditation, practice, or another druid. Learning a new spell requires a Wisdom check (DC 10 + spell level).
Spells are recovered daily via rest and meditation.
| Level | BAB | Fort | Ref | Will | Special | Spellcasting |
|---|---|---|---|---|---|---|
| 1 | +0 | +2 | +0 | +2 | Animal Companion, Nature Sense | 0, 1 |
| 2 | +1 | +3 | +0 | +3 | Wild Empathy | 0, 2 |
| 3 | +2 | +3 | +1 | +3 | Woodland Stride | 0, 2, 1 |
| 4 | +3 | +4 | +1 | +4 | Trackless Step | 0, 3, 2 |
| 5 | +3 | +4 | +1 | +4 | Wild Shape (1/day) | 0, 3, 2, 1 |
| 6 | +4 | +5 | +2 | +5 | - | 0, 3, 3, 2 |
| 7 | +5 | +5 | +2 | +5 | Wild Shape (2/day) | 0, 3, 3, 2, 1 |
| 8 | +6 | +6 | +2 | +6 | - | 0, 3, 3, 3, 2 |
| 9 | +6 | +6 | +3 | +6 | Wild Shape (3/day) | 0, 3, 3, 3, 2, 1 |
| 10 | +7 | +7 | +3 | +7 | Venom Immunity | 0, 3, 3, 3, 3, 2 |
| 11 | +8 | +7 | +3 | +7 | Wild Shape (4/day) | 0, 3, 3, 3, 3, 2, 1 |
| 12 | +9 | +8 | +4 | +8 | - | 0, 3, 3, 3, 3, 3, 2 |
| 13 | +9 | +8 | +4 | +8 | Wild Shape (5/day) | 0, 3, 3, 3, 3, 3, 2, 1 |
| 14 | +10 | +9 | +4 | +9 | - | 0, 4, 3, 3, 3, 3, 3, 2 |
| 15 | +11 | +9 | +5 | +9 | Wild Shape (6/day) | 0, 4, 4, 3, 3, 3, 3, 2, 1 |
| 16 | +12 | +10 | +5 | +10 | A Thousand Faces | 0, 4, 4, 4, 3, 3, 3, 3, 2 |
| 17 | +12 | +10 | +5 | +10 | Wild Shape (7/day) | 0, 4, 4, 4, 4, 3, 3, 3, 2, 1 |
| 18 | +13 | +11 | +6 | +11 | - | 0, 4, 4, 4, 4, 4, 3, 3, 3, 2 |
| 19 | +14 | +11 | +6 | +11 | Wild Shape (8/day) | 0, 4, 4, 4, 4, 4, 4, 3, 3, 2 |
| 20 | +15 | +12 | +6 | +12 | Timeless Body | 0, 4, 4, 4, 4, 4, 4, 4, 3, 3 |
Druids gain a wild tongue understood by most natural animals.
Unchanged from base rules, but restricted to natural animals the druid has seen and studied.
Additional paths (Zenfer, Xerfer, etc.) may provide unique benefits and restrictions.