Druid (Revised - Altris Setting)

Hit Die: d8

Alignment: Any except True Neutral

Religion: Zenfer, Xerfer, or nature/travel deities like Shae, Laurits, Olurbri, Yanbetso, Yallessi, Dri, Po, or nature itself

Class Skills

Skills: Concentration, Craft, Diplomacy, Handle Animal, Jump, Knowledge (Nature), Knowledge (Geography), Listen, Ride, Spellcraft, Spelljamming (if has feat), Spot, Survival, Swim, Tumble

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiency

Druids are proficient with: club, dagger, dart, quarterstaff, sickle, short spear, long spear, sling.

Must take Natural Weapon feat to use claws/bite, and Exotic Natural Weapon for tails, wings, etc.

Only armor made of cloth, leather, wood, bone, or stone is allowed unless granted by deity.

Spells

Druids cast spontaneous divine magic from the druid list.

To cast, Wis ≥ 10 + spell level.

Spells Known per Level: 6 + (Wis mod × 2)

Learned through meditation, practice, or another druid. Learning a new spell requires a Wisdom check (DC 10 + spell level).

Spells are recovered daily via rest and meditation.

Class Table

LevelBABFortRefWillSpecialSpellcasting
1+0+2+0+2Animal Companion, Nature Sense0, 1
2+1+3+0+3Wild Empathy0, 2
3+2+3+1+3Woodland Stride0, 2, 1
4+3+4+1+4Trackless Step0, 3, 2
5+3+4+1+4Wild Shape (1/day)0, 3, 2, 1
6+4+5+2+5-0, 3, 3, 2
7+5+5+2+5Wild Shape (2/day)0, 3, 3, 2, 1
8+6+6+2+6-0, 3, 3, 3, 2
9+6+6+3+6Wild Shape (3/day)0, 3, 3, 3, 2, 1
10+7+7+3+7Venom Immunity0, 3, 3, 3, 3, 2
11+8+7+3+7Wild Shape (4/day)0, 3, 3, 3, 3, 2, 1
12+9+8+4+8-0, 3, 3, 3, 3, 3, 2
13+9+8+4+8Wild Shape (5/day)0, 3, 3, 3, 3, 3, 2, 1
14+10+9+4+9-0, 4, 3, 3, 3, 3, 3, 2
15+11+9+5+9Wild Shape (6/day)0, 4, 4, 3, 3, 3, 3, 2, 1
16+12+10+5+10A Thousand Faces0, 4, 4, 4, 3, 3, 3, 3, 2
17+12+10+5+10Wild Shape (7/day)0, 4, 4, 4, 4, 3, 3, 3, 2, 1
18+13+11+6+11-0, 4, 4, 4, 4, 4, 3, 3, 3, 2
19+14+11+6+11Wild Shape (8/day)0, 4, 4, 4, 4, 4, 4, 3, 3, 2
20+15+12+6+12Timeless Body0, 4, 4, 4, 4, 4, 4, 4, 3, 3

Animal Companion (Modified)

Languages

Druids gain a wild tongue understood by most natural animals.

Wild Shape

Unchanged from base rules, but restricted to natural animals the druid has seen and studied.

Specialty Druids

Additional paths (Zenfer, Xerfer, etc.) may provide unique benefits and restrictions.